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- ME AND KATAMAR PSP EMUPARADISE PLUS
- ME AND KATAMAR PSP EMUPARADISE SERIES
- ME AND KATAMAR PSP EMUPARADISE PS2
ME AND KATAMAR PSP EMUPARADISE PS2
One of the best aspects of the PS2 games was the sense of scale - there was great satisfaction to be had from watching your Katamari grow bigger and bigger, and become capable of picking up larger and larger objects. Part of the problem is that this game just doesn't quite work on a screen the size of the PSP's. The King pops up on these occasions to inform you of how much he hates loading times, too, but this just makes you want to join some kind of campaign for an elected head of state. It doesn't help that the environments are generally quite small, either, or that you're frequently interrupted mid-level while the next area loads. But that's not really good enough, is it. It won't take long before you notice that the same environments are appearing again and again, albeit with different weather conditions or items to roll up, or during a different time of day. Unfortunately, so are far too many of the levels. So, anyway, yes, the basic principle is the same.
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ME AND KATAMAR PSP EMUPARADISE PLUS
"Let us calculate: colour plus size minus love over dream plus spirit equals." equals whether or not we can go onto the next level, doesn't it, so why not just tell us that and stop bothering with all this blather you beardy old hippy. Yes, he's back once again, rambling on about all sorts of nonsense in the third person, and quite frankly crossing the line between amusing and wacky more than once in our opinion. You're guided in this task by the animals themselves, who are a picky lot (the canary wants a "bright" island, the cicada wants a "loud" one and so on - which means you have to roll up special items) and the King of All Cosmos. And the best way to do this, obviously, is by creating a load of big fat katamaris into the sea.
ME AND KATAMAR PSP EMUPARADISE SERIES
But this time, you're tasked with creating a series of islands for a load of animals, whose tropical home has been destroyed by a giant tidal wave. In Me & My Katamari, the basic principle is the same. To start off with, that'll mean small things (drawing pins, flowers, biscuits etc.), but as the size of the Katamari increases, so will the size of the objects it's capable of picking up (whales, skyscrapers, the actual SUN and so on). You'll also be familiar of the basic principle of the game, which is this: playing as a little green fellow known as the Prince, it's your job to roll a giant sticky ball round all manner of environments, picking up all manner of objects. If you love Katamari, you'll know what we're on about. Unfortunately, since we started playing it, our hopes have been - well, not quite dashed exactly, but sort of rolled down a hill and smashed into a giant barking dog so hard that some of the bits have come off. And that includes us, so we had high hopes for the first PSP instalment in the series. That is to say, everyone who's played the PS2 games - Katamari Damacy and We Love Katamari - seems to love them.